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Sola Noctem

Survival in the future is not certain...

Sola Noctem is a Live Action, storytelling, immersive roleplay experience. Come throw magic, fall into heart-pounding combat, make friends at the edge of the unknown. 

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Check out the setting Below. Or read over the rules and get a leg up on your competition. And if you're curious about the creative team...we're down there too. 

the film
The facts
The mission

The Team

Meet the brains behind the adventure of Sola Noctem...

More Coming soon!

Ashe is a twenty-seven year old veteran LARPer whose friends dunked her into the deep end seven years ago and she hasn’t looked back since. Sola Noctem is her flagship, and she has pulled from the games she played both on the east and west coasts to create a fascinating game. She currently lives in the Queen City with her two cats.

Clara Bertagnolli started larping in 2013 as an NPC, in a small Massachusetts larp called Magestry. She has since joined two other larps, and is excited to be a part of Sola Noctem as well. She also enjoys most other forms of roleplay, and adores murder mysteries in all forms.

A veteran of parlor LARPs, Sarah was tempted into the outdoors by the thought of hitting people with foam swords.  She hasn’t regretted the decision.  When not gaming, she can be found writing like a fiend and tempting fate by shooting her wife with NERF guns.

Deborah Carson has been a part of the L.A.R.P. community in Georgia and North Carolina for twenty years.  She has experience with several salon systems and “boffer” systems, and has served these games as logistics, monster and magic rule facilitator, plot member, and content developer.  She has a decree in anthropology from the University of Georgia, and thrives on using both her degree and her love of history to create plotlines and story arcs.

David Bear Carson has been a member of the LARP community for 25 years. In that time he has been involved with LARPs up and down the east coast as both a player and behind the scenes in various capacities including rules design, plot development and as a rules marshal. He has been involved with the rules development of Sola Nocturn and is looking forward to seeing those rules tested by the unwitting vict....the games valued player base.

Born and raised in Charlotte, North Carolina, Ace started playing Dungeons and Dragons when he was in middle school. Since then, he has become a GM for several different games, including Pathfinder, World of Darkness, and many more, including custom settings. He started larping in 2008, with a SOLAR chapter called Shadowmoor, and has continued since then.

 

When not gaming, he enjoys archery, wood and metal working, petting cats, and camping

Setting

In 2080, the entire world changed...

Now, it's 2115, and most have found some way of surviving. Some wander the wastelands, making their way off odd jobs and scavenging. Others find haven in the dead-ruled cities of once-great fallen cities. 

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And then there are those who live on the edge. Tenacity. Courage. Fear.

Hope. 

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It is those qualities that make the border settlements survive, and occasionally...thrive. Serenity is one such place in the history of these towns. Nestled in what used to be  a valley between Raleigh and Charlotte, Serenity is a place of varied peoples.

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